An animated sprite, i.e. a sprite that has several different images which are displayed one after the other with a given speed.
A sprite with different animations depending on the direction of movement.
Class representing a sprite, i.e. an moveable object in the game.
|SpriteCollection<T extends Sprite>||
Enhanced collection class for sprites.
Class to encapsulate the velocity of a sprite.
Enumeration to indicate the direction of an object.
How to handle sprites that reach the boundaries of the board.