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absoluteBorder() - Method in class de.smits_net.games.framework.sprite.Sprite
Calculate the border in relation to the current position.
addImage(Image) - Method in class de.smits_net.games.framework.image.ImagePack
Adds an image to the stack.
addKeyListener(KeyListener) - Method in class de.smits_net.games.framework.board.Board
 
addMouseListener(MouseListener) - Method in class de.smits_net.games.framework.board.Board
 
addNotify() - Method in class de.smits_net.games.framework.board.Board
 
AnimatedImage - Class in de.smits_net.games.framework.image
A set of images that form an animated image.
AnimatedImage(int, ImagePack) - Constructor for class de.smits_net.games.framework.image.AnimatedImage
Creates a new object.
AnimatedImage(int, boolean, ImagePack) - Constructor for class de.smits_net.games.framework.image.AnimatedImage
Creates a new animatedImage object.
AnimatedImage(int, String, String...) - Constructor for class de.smits_net.games.framework.image.AnimatedImage
Convenience constructor that creates the image pack for the caller to make usage easier.
AnimatedImage(int, boolean, String, String...) - Constructor for class de.smits_net.games.framework.image.AnimatedImage
Convenience constructor that creates the image pack for the caller to make usage easier.
AnimatedImage(int, int, String) - Constructor for class de.smits_net.games.framework.image.AnimatedImage
Convenience constructor that creates the striped image for the caller to make usage easier.
animatedImage - Variable in class de.smits_net.games.framework.sprite.AnimatedSprite
the image that is displayed.
AnimatedSprite - Class in de.smits_net.games.framework.sprite
An animated sprite, i.e. a sprite that has several different images which are displayed one after the other with a given speed.
AnimatedSprite(Board, Point, AnimatedImage) - Constructor for class de.smits_net.games.framework.sprite.AnimatedSprite
Create a new sprite.
AnimatedSprite(Board, Point, Sprite.BoundaryPolicy, AnimatedImage) - Constructor for class de.smits_net.games.framework.sprite.AnimatedSprite
Create a new sprite.
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