- image - Variable in class de.smits_net.games.framework.sprite.Sprite
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the image that is displayed.
- ImageBase - Class in de.smits_net.games.framework.image
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Base class for images used in the game.
- ImageBase() - Constructor for class de.smits_net.games.framework.image.ImageBase
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- imageCache - Static variable in class de.smits_net.games.framework.image.ImageBase
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Cache for loaded images.
- imageList - Variable in class de.smits_net.games.framework.image.ImagePack
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The images.
- ImagePack - Class in de.smits_net.games.framework.image
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A pack (collection) of images.
- ImagePack() - Constructor for class de.smits_net.games.framework.image.ImagePack
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Constructor for internal use.
- ImagePack(String, String...) - Constructor for class de.smits_net.games.framework.image.ImagePack
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Creates a new set of images.
- ImagePack(BufferedImage...) - Constructor for class de.smits_net.games.framework.image.ImagePack
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Creates a new set of images.
- images - Variable in class de.smits_net.games.framework.image.AnimatedImage
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The images comprising the animatedImage.
- intersects(Polygon) - Method in class de.smits_net.games.framework.sprite.Sprite
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Checks whether this sprite intersects with the given polygon.
- intersects(Sprite) - Method in class de.smits_net.games.framework.sprite.Sprite
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Checks whether this sprite intersects with the given sprite.
- intersects(Point) - Method in class de.smits_net.games.framework.sprite.Sprite
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Checks whether the given point is inside the sprite or not.
- intersects(Rectangle) - Method in class de.smits_net.games.framework.sprite.Sprite
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Checks whether this sprite intersects with the given rectangle.
- intersects(List<T>) - Method in class de.smits_net.games.framework.sprite.Sprite
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Checks the given other objects regarding an intersection
with this object.
- intersects(Sprite) - Method in class de.smits_net.games.framework.sprite.SpriteCollection
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Checks whether any of the sprites in this collection intersects
with the given sprite.
- invisibleAfterFrames - Variable in class de.smits_net.games.framework.sprite.AnimatedSprite
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Hide the sprite after the given number of frames.
- isActive() - Method in class de.smits_net.games.framework.sprite.Sprite
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Is the sprite active, i.e. takes part in the collision detection.
- isVisible() - Method in class de.smits_net.games.framework.sprite.Sprite
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Is the sprite visible.
- iterator() - Method in class de.smits_net.games.framework.image.ImagePack
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