Skip navigation links
A B C D E F G I K L M N P R S T U V W X Y 

I

image - Variable in class de.smits_net.games.framework.sprite.Sprite
the image that is displayed.
ImageBase - Class in de.smits_net.games.framework.image
Base class for images used in the game.
ImageBase() - Constructor for class de.smits_net.games.framework.image.ImageBase
 
imageCache - Static variable in class de.smits_net.games.framework.image.ImageBase
Cache for loaded images.
imageList - Variable in class de.smits_net.games.framework.image.ImagePack
The images.
ImagePack - Class in de.smits_net.games.framework.image
A pack (collection) of images.
ImagePack() - Constructor for class de.smits_net.games.framework.image.ImagePack
Constructor for internal use.
ImagePack(String, String...) - Constructor for class de.smits_net.games.framework.image.ImagePack
Creates a new set of images.
ImagePack(BufferedImage...) - Constructor for class de.smits_net.games.framework.image.ImagePack
Creates a new set of images.
images - Variable in class de.smits_net.games.framework.image.AnimatedImage
The images comprising the animatedImage.
intersects(Polygon) - Method in class de.smits_net.games.framework.sprite.Sprite
Checks whether this sprite intersects with the given polygon.
intersects(Sprite) - Method in class de.smits_net.games.framework.sprite.Sprite
Checks whether this sprite intersects with the given sprite.
intersects(Point) - Method in class de.smits_net.games.framework.sprite.Sprite
Checks whether the given point is inside the sprite or not.
intersects(Rectangle) - Method in class de.smits_net.games.framework.sprite.Sprite
Checks whether this sprite intersects with the given rectangle.
intersects(List<T>) - Method in class de.smits_net.games.framework.sprite.Sprite
Checks the given other objects regarding an intersection with this object.
intersects(Sprite) - Method in class de.smits_net.games.framework.sprite.SpriteCollection
Checks whether any of the sprites in this collection intersects with the given sprite.
invisibleAfterFrames - Variable in class de.smits_net.games.framework.sprite.AnimatedSprite
Hide the sprite after the given number of frames.
isActive() - Method in class de.smits_net.games.framework.sprite.Sprite
Is the sprite active, i.e. takes part in the collision detection.
isVisible() - Method in class de.smits_net.games.framework.sprite.Sprite
Is the sprite visible.
iterator() - Method in class de.smits_net.games.framework.image.ImagePack
 
A B C D E F G I K L M N P R S T U V W X Y 
Skip navigation links