- de.smits_net.games.framework - package de.smits_net.games.framework
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Main package of the game Framework.
- de.smits_net.games.framework.board - package de.smits_net.games.framework.board
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Main window and game board.
- de.smits_net.games.framework.character - package de.smits_net.games.framework.character
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Characters as specialized sprites.
- de.smits_net.games.framework.image - package de.smits_net.games.framework.image
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Images and image handling.
- de.smits_net.games.framework.sprite - package de.smits_net.games.framework.sprite
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Sprites.
- DEBUG_SHOW_FPS - Static variable in class de.smits_net.games.framework.Constants
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Writes the FPS to the screen.
- DEBUG_SPRITE_OUTLINE - Static variable in class de.smits_net.games.framework.Constants
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Draws the outline of a sprite.
- delay - Variable in class de.smits_net.games.framework.board.Board
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Time for each iteration (frame) in nano seconds.
- dimension - Variable in class de.smits_net.games.framework.board.Board
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Dimension of the board.
- dimension - Variable in class de.smits_net.games.framework.sprite.Sprite
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Dimensions of the sprite.
- Direction - Enum in de.smits_net.games.framework.sprite
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Enumeration to indicate the direction of an object.
- direction() - Method in class de.smits_net.games.framework.sprite.Velocity
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Determines the direction of the current velocity vector.
- DirectionAnimatedSprite - Class in de.smits_net.games.framework.sprite
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A sprite with different animations depending on the direction
of movement.
- DirectionAnimatedSprite(Board, Point, Sprite.BoundaryPolicy, AnimatedImage, AnimatedImage, AnimatedImage, AnimatedImage, AnimatedImage, AnimatedImage, AnimatedImage, AnimatedImage, AnimatedImage, AnimatedImage, AnimatedImage, AnimatedImage, AnimatedImage, AnimatedImage, AnimatedImage, AnimatedImage, AnimatedImage) - Constructor for class de.smits_net.games.framework.sprite.DirectionAnimatedSprite
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Create a new sprite.
- DirectionAnimatedSprite(Board, Point, Sprite.BoundaryPolicy, AnimatedImage, AnimatedImage, AnimatedImage, AnimatedImage, AnimatedImage, AnimatedImage, AnimatedImage, AnimatedImage, AnimatedImage) - Constructor for class de.smits_net.games.framework.sprite.DirectionAnimatedSprite
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Create a new sprite.
- DirectionAnimatedSprite(Board, Point, Sprite.BoundaryPolicy, AnimatedImage, AnimatedImage, AnimatedImage, AnimatedImage, AnimatedImage) - Constructor for class de.smits_net.games.framework.sprite.DirectionAnimatedSprite
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Create a new sprite.
- draw(Graphics, Point, ImageObserver) - Method in class de.smits_net.games.framework.image.AnimatedImage
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- draw(Graphics, ImageObserver) - Method in class de.smits_net.games.framework.image.BackgroundImage
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Draw the background picture.
- draw(Graphics, Point, ImageObserver) - Method in class de.smits_net.games.framework.image.ImageBase
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Draw the image at the given position.
- draw(Graphics, Point, ImageObserver) - Method in class de.smits_net.games.framework.image.ImagePack
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- draw(Graphics, Point, ImageObserver) - Method in class de.smits_net.games.framework.image.SimpleImage
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- draw(Graphics, ImageObserver) - Method in class de.smits_net.games.framework.sprite.AnimatedSprite
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- draw(Graphics, ImageObserver) - Method in class de.smits_net.games.framework.sprite.DirectionAnimatedSprite
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- draw(Graphics, ImageObserver) - Method in class de.smits_net.games.framework.sprite.Sprite
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Draw the sprite.
- draw(Graphics) - Method in class de.smits_net.games.framework.sprite.Sprite
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Draw the sprite using the given graphics context.
- draw(Graphics, ImageObserver) - Method in class de.smits_net.games.framework.sprite.SpriteCollection
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Draw all sprites in the collection.
- drawBackground(Graphics) - Method in class de.smits_net.games.framework.board.Board
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Draw the background.
- drawGame(Graphics) - Method in class de.smits_net.games.framework.board.Board
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The graphics output of the game.
- drawGameOver(Graphics) - Method in class de.smits_net.games.framework.board.Board
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Draw game over message.