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S

setActive(boolean) - Method in class de.smits_net.games.framework.sprite.Sprite
Sets activity state of the sprite, i.e. if the sprite should take part in collision detection.
setAllMovementAnimations(AnimatedImage) - Method in class de.smits_net.games.framework.sprite.DirectionAnimatedSprite
Replaces the animation for all directions with the same one.
setAllNoMovementAnimations(AnimatedImage) - Method in class de.smits_net.games.framework.sprite.DirectionAnimatedSprite
Replaces the animation for all directions with the same one.
setBorder(Polygon) - Method in class de.smits_net.games.framework.sprite.Sprite
Sets the border of the sprite (for collision detection).
setBounds(Rectangle) - Method in class de.smits_net.games.framework.sprite.Sprite
Overwrite the bounds automatically determined from the board.
setImages(AnimatedImage) - Method in class de.smits_net.games.framework.sprite.AnimatedSprite
Set the animated image.
setInvisibleAfterFrames(int) - Method in class de.smits_net.games.framework.sprite.AnimatedSprite
Sets the number of frames the sprite is invisible after.
setMovementAnimation(Direction, AnimatedImage) - Method in class de.smits_net.games.framework.sprite.DirectionAnimatedSprite
Sets the animation for the given direction in case of movement.
setNoMovementAnimation(Direction, AnimatedImage) - Method in class de.smits_net.games.framework.sprite.DirectionAnimatedSprite
Sets the animation for the given direction in case of no movement.
setPosition(Point) - Method in class de.smits_net.games.framework.sprite.Sprite
Sets the position.
setTarget(Point) - Method in class de.smits_net.games.framework.character.Character
Sets the target position of the character.
setVelocity(Velocity) - Method in class de.smits_net.games.framework.sprite.Sprite
Set the velocity of the sprite.
setVelocity(Direction, int) - Method in class de.smits_net.games.framework.sprite.Velocity
Sets the velocity in the given direction.
setVelocity(Direction, double) - Method in class de.smits_net.games.framework.sprite.Velocity
Sets the velocity in the given direction.
setVisible(Boolean) - Method in class de.smits_net.games.framework.sprite.Sprite
Sets the visibility.
SimpleImage - Class in de.smits_net.games.framework.image
A simple image, without any animation.
SimpleImage(String) - Constructor for class de.smits_net.games.framework.image.SimpleImage
Create a new simple image.
size() - Method in class de.smits_net.games.framework.image.ImagePack
Number of the images stored.
speed - Variable in class de.smits_net.games.framework.character.Character
The speed the character moves with.
Sprite - Class in de.smits_net.games.framework.sprite
Class representing a sprite, i.e. an moveable object in the game.
Sprite(Board, Point, Sprite.BoundaryPolicy, ImagePack) - Constructor for class de.smits_net.games.framework.sprite.Sprite
Creates a new sprite.
Sprite(Board, Point, Sprite.BoundaryPolicy, SimpleImage) - Constructor for class de.smits_net.games.framework.sprite.Sprite
Creates a new sprite.
Sprite.BoundaryPolicy - Enum in de.smits_net.games.framework.sprite
How to handle sprites that reach the boundaries of the board.
SpriteCollection<T extends Sprite> - Class in de.smits_net.games.framework.sprite
Enhanced collection class for sprites.
SpriteCollection() - Constructor for class de.smits_net.games.framework.sprite.SpriteCollection
 
stop() - Method in class de.smits_net.games.framework.sprite.Sprite
Stop the movement of the sprite.
stopGame() - Method in class de.smits_net.games.framework.board.Board
Stops the game.
StripedImage - Class in de.smits_net.games.framework.image
An image with all sub images in one row.
StripedImage(BufferedImage, int) - Constructor for class de.smits_net.games.framework.image.StripedImage
Creates a new striped image with the given number of elements.
StripedImage(String, int) - Constructor for class de.smits_net.games.framework.image.StripedImage
Create a new image.
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